Game Manual
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Industry
Here is where it gets a bit tricky, the industry's sole purpose is to convert raw material produced from agriculture infrastructure into sellable goods. All the other infrastructure types in your empire don't need anything to produce what they produce. The industry infrastructure will need raw material to produce goods. Therefore, you will need to have sufficient amount of raw material in order to produce goods. As the blueprints can be used on these industry infrastructures, researching on them will help making the process of producing these goods more efficient. Goods can be sold to your populations or sold in the market. Goods are sold to your population at a fixed price of $8 per unit. Using the blueprints to research on this industry infrastructure will increase the efficiency of industry by 10% for every level researched.
System Heavy, Titan and Acheron are highly recommended. But to those who build lots of Dark system, planets can also be assigned for this purposes.
Minister Minister traits: Manufacturer Lvl 1 Increases production of consumer goods by 10% per level
Races Estimated income generated by manufacturing activities of each races. | Name | Base | System 10 | System 20 | Minister 999 & System 20 | Infra 100 & Minister 999 & System 20 | Infra 200 & Minister 999 & System 20 | Carnival & Infra 200 & Minister 999 & System 20 |
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Terran | 9.9 | 84 | 232 | 1,222 | 2,212 | 3,202 | 12,810 |
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Marauder | 11.0 | 94 | 257 | 1,357 | 2,457 | 3,557 | 14,233 |
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Guardian | 6.6 | 56 | 154 | 814 | 1,474 | 2,134 | 8,541 |
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Collective | 6.6 | 56 | 154 | 814 | 1,474 | 2,134 | 8,541 |
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Viral 106 | 8.8 | 75 | 206 | 1,086 | 1,966 | 2,846 | 11,387 |
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Aspha Miner | 11.0 | 94 | 257 | 1,357 | 2,457 | 3,557 | 14,233 |
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