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Capsule Lab Allows manufacturing of Alien Capsules | Empire level 3 |
| Prerequisites : Research Capsule Lab |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 250,000,000 | 250 | 36 | No | | Back to the Project List |
Minister`s Office Allows you to manage your Ministers | Empire level 0 |
| Prerequisites : Research Ministers Office |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 50,000,000 | 50 | 3 | No | | Back to the Project List |
Minister`s Training Allows you to train your ministers | Empire level 0 |
| Prerequisites : Research Ministers Training Facility |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 70,000,000 | 70 | 6 | No | | Back to the Project List |
Minister Bootcamp +100 levels to a minister of your choice | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 0 | 0 | 0 | No |
| Back to the Project List |
Recon Center Allows you to conduct recon on other empires | Empire level 6 |
| Prerequisites : Research Spy Recon |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 2,000,000,000 | 350 | 11 | No | | Back to the Project List |
Sabotage Center Allows you to sabotage other empires | Empire level 7 |
| Prerequisites : Research Spy Sabotage |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 2,000,000,000 | 450 | 24 | No |
| Back to the Project List |
Banjoran Temple Offer donations to the Banjoran believe | Empire level 2 |
| Prerequisites : Research Composite Class Ships |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 200,000,000 | 20 | 2 | No |
| Back to the Project List |
Orion Temple Offer donations to the Orion believe | Empire level 5 |
| Prerequisites : Research Mega Projects |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 500,000,000 | 200 | 6 | No |
| Back to the Project List |
Century Temple Offer donations to the Century believe | Empire level 8 |
| Prerequisites : Research Century Temple |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 1,900,000,000 | 400 | 12 | No | | Back to the Project List |
Shipyard: Neutral Automatically builds random Neutral ships | Empire level 11 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 5,000,000,000 | 150 | 18 | No | | Back to the Project List |
Shipyard: Kal-Zul Automatically builds random Kal-Zul ships | Empire level 13 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 10,000,000,000 | 200 | 18 | No | | Back to the Project List |
Shipyard: D.Marauder Automatically builds random Dark Marauder ships | Empire level 15 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 25,000,000,000 | 250 | 18 | No | | Back to the Project List |
Deep Space Radar Shows the 20 most recent attacks on your game speed | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 0 | 0 | 0 | Yes | | Back to the Project List |
Ore Extractor Extracts 1 unit of ore from 18 units of minerals | Empire level 0 |
| Prerequisites : Research |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Facility | 0 | 0 | 0 | Yes | | Back to the Project List |
Upgrade System Allows upgrades of your Planetary Systems | Empire level 5 |
| Prerequisites : Research Upgrade System |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 50,000,000 | 100 | 6 | No | | Back to the Project List |
Destroy System Allows you to destroy one of your system | Empire level 2 |
| Prerequisites : Research Destroy System |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 20,000,000 | 50 | 2 | No | | Back to the Project List |
System Defense I Adds 1% to all your System`s defense | Empire level 8 |
| Prerequisites : Research System Defense I |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| | 5,000,000,000 | 350 | 6 | No | | Back to the Project List |
System Defense II Adds 2% to all your System`s defense | Empire level 10 |
| Prerequisites : Research System Defense II |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 6,000,000,000 | 450 | 12 | No | | Back to the Project List |
System Defense III Adds 3% to all your System`s defense | Empire level 12 |
| Prerequisites : Research System Defense III |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 7,000,000,000 | 550 | 24 | No | | Back to the Project List |
System Defense IV Adds 4% to all your System`s defense | Empire level 14 |
| Prerequisites : Research System Defense IV |
| Type | Credits | Turn(s) | Activation Period |
Findable |
---|
| System | 10,000,000,000 | 650 | 28 | No | | Back to the Project List |
System Defense V Adds 5% to all your System`s defense | Empire level 16 |
| Prerequisites : Research System Defense V |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 15,000,000,000 | 750 | 32 | No | | Back to the Project List |
Note: You need to reactivate system defense project whenever you: create a new system, upgrade your system, shuffle or change your system position. Some of your systems may not receive the bonus if you do not do so.
Space Program I Automatically explores 2,000 planets for you every 18 hours | Empire level 4 |
| Prerequisites : Research Space Program I |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 500,000,000 | 450 | 18 | No | | Back to the Project List |
Space Program II Automatically explores 4,000 planets for you every 18 hours | Empire level 8 |
| Prerequisites : Research Space Program II |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 1,000,000,000 | 500 | 18 | No | | Back to the Project List |
Space Program III Automatically explores 8,000 planets for you every 18 hours | Empire level 12 |
| Prerequisites : Research Space Program II |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 5,000,000,000 | 550 | 18 | No | | Back to the Project List |
Space Program IV Automatically explores 16,000 planets for you every 18 hours | Empire level 14 |
| Prerequisites : Research Space Program IV |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 10,000,000,000 | 600 | 18 | No |
| Back to the Project List |
Space Program V Automatically explores 32,000 planets for you every 18 hours | Empire level 16 |
| Prerequisites : Research Space Program V |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 50,000,000,000 | 650 | 18 | No |
| Back to the Project List |
Plunder Planet Allows you to plunder a specific number of planets in your System | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 50,000,000 | 0 | 18 | Yes | | Back to the Project List |
System Restructure Allows you to reorganize the positions of all your planetary Systems | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 0 | 0 | 0 | Yes |
| Back to the Project List |
Lost System I Discovers a new planetary system of your choice. Max 10 system. | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 0 | 0 | 0 | No | | Back to the Project List |
Lost System II Discovers a new planetary system of your choice. Max 10 system. | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 0 | 0 | 0 | No | | Back to the Project List |
Terraform Changes an existing planetary system to another. Retains system level | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 0 | 0 | 0 | Yes | | Back to the Project List |
Empire Cloak Drops your empire into damage protection | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 0 | 1,000 | 72 | No | | Back to the Project List |
Empire Stimulus +100% income/production | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 0 | 1,000 | 48 | No | | Back to the Project List |
Cede Planets Gives planets to another empire. You must have 500k+ planets, receiver below 400k planets. | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| System | 0 | 0 | 0 | Yes | | Back to the Project List |
I-Tech Library Allows the user to change or re-organize infrastructure research levels | Empire level 0 |
| Prerequisites : Research I-Tech Libary |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Technology | 0 | 0 | 0 | No | | Back to the Project List |
I-Tech Facility Lowers your infrastructure research requirements by 50% | Empire level 10 |
| Prerequisites : Research I-Tech Lab |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Technology | 800,000,000 | 150 | 36 | No | | Back to the Project List |
UnReverse Engineer Allows the empire to unreverse engineer all ships | Empire level 0 |
| Prerequisites : Research UnReverse |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Technology | 0 | 0 | 0 | No | | Back to the Project List |
DNA Restructure I | Change to another race and retain your resources and planets | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Technology | 20,000,000,000 | 0 | 0 | Yes | | Back to the Project List |
DNA Restructure II | Change to another race and retain your resources, planets and projects | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Technology | 20,000,000,000 | 0 | 0 | Yes | | Back to the Project List |
Timewarp | Gives you free turns | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Technology | 0 | 1,000 | 48 | No | | Back to the Project List |
Titan Project Ancient Kal-Zul Relic - UNFINISHED| Empire level 0 |
| Prerequisites : Obtain White Tablet |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 5,000,000,000 | 650 | 48 | Yes | | Back to the Project List |
Urania Project Ancient Kal-Zul Relic - UNFINISHED| Empire level 0 |
| Prerequisites : Obtain Black Tablet |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 5,000,000,000 | 650 | 48 | Yes | | Back to the Project List |
Excavator (Small) Automatically digs 5 regalo artifact for you every 18 hours | Empire level 9 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 2,000,000,000 | 300 | 18 | Yes | | Back to the Project List |
Excavator (Large) Automatically digs 10 regalo artifact for you every 18 hours | Empire level 11 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 6,000,000,000 | 400 | 18 | Yes | | Back to the Project List |
Carnival : Commercial Hold an empire wide carnival ! +300% commercial income | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 500,000 | 0 | 6 | Yes | | Back to the Project List |
Carnival : Agriculture Hold an empire wide carnival ! +300% agriculture production | Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 500,000 | 0 | 6 | Yes | | Back to the Project List |
Carnival : Industry Hold an empire wide carnival ! +300% industry production | Empire level 0 |
| Prerequisites : Research |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 500,000 | 0 | 6 | Yes | | Back to the Project List |
Force Vassal Forces an empire to be your vassal - UNFINISHED| Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 5,000,000,000 | 99 | 6 | Yes | | Back to the Project List |
Destroy Temple Lowers height of all temple in the game by 20% - UNFINISHED| Empire level 0 |
| Prerequisites : Special |
| Type | Credits | Turn(s) | Activation Period | Findable |
---|
| Special | 0 | 0 | 0 | Yes | | Back to the Project List |
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