Introduction
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Marauder
Eons ago the Guardian and the Marauder were in a constant war, which almost bought about the total genocide of this two alien races. After hundreds of years of war, the Marauder were winning the war by almost conquering the galaxy, leaving the Guardians to a handful of colonies left. As the main Marauder's fleet together with Bastille, the center of command for the Marauder approaches, the Guardian race out of desperation used an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauder has been mutated to an unknown form and was teleported to a distant Dark Galaxy, by the artifact as well.
Having lost their leadership and main fleet, the Marauder soon lost the war. The new Terran race soon enslaved the Marauder during the Expansion Period of the Terran race, taking advantage of the situation. However, the Marauder being an aggressive race refused to be enslaved and launched a rebellion. They were crushed by the Terran fleets and forced to flee.
Marauder now live off the Terran by pillaging and plundering their colonies. Marauder are also known to be always on the move, keeping their colonies small in size, as not to attract unwanted attention.
Special ability Ships have very low upkeep Harder to get sabotaged Starts with Titan System instead of Sol System All system starts with additional +2 Defense, similar to have a System Defense II activated on all new systems
Requirements to play this Race Act 1 - Mission 10
Empire death Bankruptcy - when unable to repay debt
Races Traits
Alien attributes | Difficulty Setting | Hard | Exploration | Hard | Research | Yes | Missions | No | Maximum System | 7 |
Race modifiers |
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Tax from population | - 60 % | Tax from Commercial | + 25 % | Agriculture yield | + 50 % | Industry efficiency | + 100 % | Demand for goods | - 95 % | Infrastructure Maintenance | 0 % | Mineral Generation | - 40 % |
Technology Tree |
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Technology | Type | Turns | Pre-requisite |
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Composite Class Ships | Ship class | 50 | | Class 3 Marauder Hull | Ship class | 100 | | Strafez Engineering | Genetic | 20 | | F Class Ships | Genetic | 150 | | Cyril Class Ships | Technology | 160 | | Mega Projects | Technology | 75 | | Capsule Lab | Alien | 130 | | Class 5 Marauder Hull | Ship class | 120 | - Class 3 Marauder Hull | Class 6 Marauder Hull | Ship class | 140 | - Class 5 Marauder Hull | D Class ships | Ship class | 160 | - Class 6 Marauder Hull | Space Program I | Technology | 130 | - Upgrade System | Upgrade System | Technology | 90 | - Mega Projects | Destroy System | Technology | 110 | - Upgrade System | I-Tech Libary | Technology | 150 | - Space Program I | I-Tech Lab | Technology | 200 | - I-Tech Libary | Spying Capability | Technology | 150 | - Mega Projects | Spy Recon | Technology | 170 | - Spying Capability | Spy Sabotage | Technology | 170 | - Spying Capability | System Defense I | Technology | 120 | - Destroy System |
System Defense II | Technology | 140 | - System Defense I | System Defense III | Technology | 160 | - System Defense II | System Defense IV | Technology | 180 | - System Defense III | System Defense V | Technology | 200 | - System Defense IV | Space Program II | Technology | 150 | - Space Program I | Space Program III | Technology | 170 | - Space Program II | Space Program IV | Technology | 190 | - Space Program III | Space Program V | Technology | 210 | - Space Program IV | Ministers Office | Technology | 90 | - Mega Projects | Ministers Training Facility | Technology | 165 | - Ministers Office | Century Temple | Technology | 100 | - Ministers Office |
See also: Marauder Technology Tree (hierarchical visual representation)
Marauder is highly efficient in industry activities. To manufacture consumer goods efficiently, Heavy system is highly recomended. Beside that, you might give a try to others infrastructure as shown below (higher value is better).
Name | Tax Income | Commercial Income |
Agriculture Income | Industry Income |
Marauder | -1.5 | 6.3 | 4.5 | 6.0 |
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