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Introduction

Guardian


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Guardian


Eons ago the Guardian and the Marauder were in a constant war, which almost bought about the total genocide of these two alien races. After hundreds of years of war, the Marauder were winning the war by almost conquering the galaxy, leaving the Guardians to a handful of colonies left. As the main Marauder's fleet together with Bastille, the center of command for the Marauder approaches, the Guardian race out of desperation used an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauder has been mutated to an unknown form and was teleported to a distant Dark Galaxy, by the artifact as well.

After the war many Guardians were unable to cope with the mutation and longed to turn back in to an organic being. The main government outlawed such experiments and a civil war broke up. The civil war finally ended after a great loss for the entire Guardian race. Countless colonies and technology was destroyed, as the race almost wiped itself out from existence. From then on the Guardians have made a solemn oath to protect the galaxy, and to ensure peace realms.

The Guardians being composed of energy do not consume food. They however excel in the field of energy research producing one of the best energy shields in the known galaxy. This advantage makes most energy-based weapons ineffective against them. Unable to attain the pleasures of consuming food, the Guardian race takes pleasure in collecting consumer goods from other races.

Special ability
Effective energy shield
Ships have large hull
Population consume only 85-90% less food

Empire death
Bankcrupcy - when unable to repay debt

Requirements to play this Race
Act 1 - Mission 10

Races Traits

Alien attributes
Difficulty Setting Hard
Exploration Normal
Research Yes
Missions Yes
Maximum System 6

Race modifiers
Tax from population - 60 %
Tax from Commercial - 30 %
Agriculture yield - 60 %
Industry efficiency + 20 %
Demand for goods - 80 %
Infrastructure Maintenance 0 %
Mineral Generation - 80 %


Technology Tree
TechnologyTypeTurnsPre-requisite
Composite Class Ships Ship class50
Fighter Class Ship class50
Weapons Platform Ship class150
Strafez Engineering Genetic20
F Class Ships Genetic150
Cyril Class Ships Technology160
Mega Projects Technology75
Capsule Lab Alien130
Corvette Class Ship class70 - Fighter Class
Frigate Class Ship class90 - Corvette Class
Destroyer Class Ship class120 - Frigate Class
Cruiser Class Ship class150 - Destroyer Class
Advanced Scouts Ship class200 - Cruiser Class
- Weapons Platform
K Class Destroyer Ship class8000 - Advanced Scouts
K Class Cruiser Ship class10000 - K Class Destroyer
Space Program I Technology130 - Upgrade System
Upgrade System Technology90 - Mega Projects
Destroy System Technology110 - Upgrade System
I-Tech Libary Technology150 - Space Program I
I-Tech Lab Technology200 - I-Tech Libary
Spying Capability Technology150 - Mega Projects
Spy Recon Technology170 - Spying Capability
Spy Sabotage Technology170 - Spying Capability
System Defense I Technology120 - Destroy System
System Defense II Technology140 - System Defense I
System Defense III Technology160 - System Defense II
System Defense IV Technology180 - System Defense III
System Defense V Technology200 - System Defense IV
Space Program II Technology150 - Space Program I
Space Program III Technology170 - Space Program II
Space Program IV Technology190 - Space Program III
Space Program V Technology210 - Space Program IV
Ministers Office Technology90 - Mega Projects
Ministers Training Facility Technology165 - Ministers Office
Century Temple Technology100 - Ministers Office


See also:
Info - Guardian Technology Tree (hierarchical visual representation)

Guardian is highly efficient in tax collection activities (only if population loyalty at very high plus Housing Infrastructure at high level. To breed population effectively, Eden system is highly recomended. Beside that, you might give a try to others infrastructure as shown below (higher value is better).

Name Tax
Income
Commercial
Income
Agriculture
Income
Industry
Income
Guardian1.1 3.5 1.2 3.6