Introduction
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Guardian
Eons ago the Guardian and the Marauder were in a constant war, which almost bought about the total genocide of these two alien races. After hundreds of years of war, the Marauder were winning the war by almost conquering the galaxy, leaving the Guardians to a handful of colonies left. As the main Marauder's fleet together with Bastille, the center of command for the Marauder approaches, the Guardian race out of desperation used an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauder has been mutated to an unknown form and was teleported to a distant Dark Galaxy, by the artifact as well.
After the war many Guardians were unable to cope with the mutation and longed to turn back in to an organic being. The main government outlawed such experiments and a civil war broke up. The civil war finally ended after a great loss for the entire Guardian race. Countless colonies and technology was destroyed, as the race almost wiped itself out from existence. From then on the Guardians have made a solemn oath to protect the galaxy, and to ensure peace realms.
The Guardians being composed of energy do not consume food. They however excel in the field of energy research producing one of the best energy shields in the known galaxy. This advantage makes most energy-based weapons ineffective against them. Unable to attain the pleasures of consuming food, the Guardian race takes pleasure in collecting consumer goods from other races.
Special ability Effective energy shield Ships have large hull Population consume only 85-90% less food
Empire death Bankcrupcy - when unable to repay debt
Requirements to play this Race Act 1 - Mission 10
Races Traits
Alien attributes |
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Difficulty Setting | Hard | Exploration | Normal | Research | Yes | Missions | Yes | Maximum System | 6 |
Race modifiers |
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Tax from population | - 60 % | Tax from Commercial | - 30 % | Agriculture yield | - 60 % | Industry efficiency | + 20 % | Demand for goods | - 80 % | Infrastructure Maintenance | 0 % | Mineral Generation | - 80 % |
Technology Tree |
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Technology | Type | Turns | Pre-requisite |
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Composite Class Ships | Ship class | 50 | | Fighter Class | Ship class | 50 | | Weapons Platform | Ship class | 150 | | Strafez Engineering | Genetic | 20 | | F Class Ships | Genetic | 150 | | Cyril Class Ships | Technology | 160 | | Mega Projects | Technology | 75 | | Capsule Lab | Alien | 130 | | Corvette Class | Ship class | 70 | - Fighter Class | Frigate Class | Ship class | 90 | - Corvette Class | Destroyer Class | Ship class | 120 | - Frigate Class | Cruiser Class | Ship class | 150 | - Destroyer Class | Advanced Scouts | Ship class | 200 | - Cruiser Class - Weapons Platform | K Class Destroyer | Ship class | 8000 | - Advanced Scouts | K Class Cruiser | Ship class | 10000 | - K Class Destroyer | Space Program I | Technology | 130 | - Upgrade System | Upgrade System | Technology | 90 | - Mega Projects | Destroy System | Technology | 110 | - Upgrade System | I-Tech Libary | Technology | 150 | - Space Program I |
I-Tech Lab | Technology | 200 | - I-Tech Libary | Spying Capability | Technology | 150 | - Mega Projects | Spy Recon | Technology | 170 | - Spying Capability | Spy Sabotage | Technology | 170 | - Spying Capability | System Defense I | Technology | 120 | - Destroy System | System Defense II | Technology | 140 | - System Defense I | System Defense III | Technology | 160 | - System Defense II | System Defense IV | Technology | 180 | - System Defense III | System Defense V | Technology | 200 | - System Defense IV | Space Program II | Technology | 150 | - Space Program I | Space Program III | Technology | 170 | - Space Program II | Space Program IV | Technology | 190 | - Space Program III | Space Program V | Technology | 210 | - Space Program IV | Ministers Office | Technology | 90 | - Mega Projects | Ministers Training Facility | Technology | 165 | - Ministers Office | Century Temple | Technology | 100 | - Ministers Office |
See also: Guardian Technology Tree (hierarchical visual representation)
Guardian is highly efficient in tax collection activities (only if population loyalty at very high plus Housing Infrastructure at high level. To breed population effectively, Eden system is highly recomended. Beside that, you might give a try to others infrastructure as shown below (higher value is better).
Name | Tax Income | Commercial Income | Agriculture Income | Industry Income | Guardian | 1.1 | 3.5 | 1.2 | 3.6 |
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