Main
Contents
Wolfren Industries




Introduction

Dark Marauder


Log in / create account    

  read  
  discuss  
  edit this page  
  revision  
Dark Marauder


Eons ago the Guardian and the Marauder were in a constant war, which almost bought about the total genocide of this two alien races. After hundreds of years of war, the Marauder were winning the war by almost conquering the galaxy, leaving the Guardians to a handful of colonies left. As the main Marauder's fleet together with Bastille, the center of command for the Marauder approaches, the Guardian race out of desperation used an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauder has been mutated to an unknown form and was teleported to a distant Dark Galaxy, by the artifact as well.

Special ability
Unknown

Requirements to play this Race
Special

Races Traits
Alien attributes
Difficulty Setting Hard
Exploration Hard
Enslave Yes
Research Yes
Missions No


Race modifiers
Tax from population - 50 %
Agriculture yield - 99 %
Tax from Commercial - 99 %
Industry efficiency - 99 %
Demand for goods - 99 %
Infrastructure Maintenance 0 %
Mineral Generation - 99 %