Introduction
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Collective
The Collective race is a half organic species, half robotic cyborg made aeons created by an ancient race for their military purposes during their war era. However, but after the ancient race's wars era was over, the Collective tired of peace turned against their masters and assimilated them. During this rebellion, the Collective resorted to assimilating ships and planets to increase their strength. As time goes by, they eventually have specially built ships for assimilating purposes.
After the war the Collective began building an empire in the solitude of the Gamma Quadrant. Soon the Collective race started sending scouting expeditions venturing to the Orion Star Systems, out of the Gamma Quadrant for new targets to assimilate.
The Collective then found the Aspha Miners race, which specializes, in mineral extraction and large defensive weapons platforms (starbases). The Aspha Miners did not bow to the demands of being assimilated by the Collective thus the Aspha-Collective war broke out. The war was stalemate lasting for a hundred years. Eventually the Collective grows tiresome of the non-conclusive war and decided to moves on. Both races suffered great amount of losses with most their fleets and colonies destroyed.
Special ability Assimilate ships in battle (only if you win the battle)
Harder to get sabotaged Starts with Titan System instead of Sol System Population grows to 2x maximum population allowed
Empire death Bankcrupcy - when unable to repay debt
Requirements to play this Race Act 1 - Mission 10
Races Traits
Alien attributes |
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Difficulty Setting | Medium | Exploration | Hard | Research | Yes | Missions | No | Maximum System | 8 |
Race modifiers |
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Tax from population | - 60 % | Tax from Commercial | + 10 % | Agriculture yield | + 100 % | Industry efficiency | + 20 % | Demand for goods | - 18 % | Infrastructure Maintenance | 0 % | Mineral Generation | + 20 % |
Technology Tree |
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Technology | Type | Turns | Pre-requisite |
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Composite Class Ships | Ship class | 50 | | Strafez Engineering | Genetic | 20 | | F Class Ships | Genetic | 150 | | Cyril Class Ships | Technology | 160 | | Mega Projects | Technology | 75 | | Capsule Lab | Alien | 130 | | Space Program I | Technology | 130 | - Upgrade System | Upgrade System | Technology | 90 | - Mega Projects | Destroy System | Technology | 110 | - Upgrade System | I-Tech Libary | Technology | 150 | - Space Program I | I-Tech Lab | Technology | 200 | - I-Tech Libary | Spying Capability | Technology | 150 | - Mega Projects |
Spy Recon | Technology | 170 | - Spying Capability | Spy Sabotage | Technology | 170 | - Spying Capability | System Defense I | Technology | 120 | - Destroy System | System Defense II | Technology | 140 | - System Defense I | System Defense III | Technology | 160 | - System Defense II | System Defense IV | Technology | 180 | - System Defense III | System Defense V | Technology | 200 | - System Defense IV | Space Program II | Technology | 150 | - Space Program I | Space Program III | Technology | 170 | - Space Program II | Space Program IV | Technology | 190 | - Space Program III | Space Program V | Technology | 210 | - Space Program IV | Ministers Office | Technology | 90 | - Mega Projects | Ministers Training Facility | Technology | 165 | - Ministers Office | Century Temple | Technology | 100 | - Ministers Office |
See also: Collective Technology Tree (hierarchical visual representation)
Collective is highly efficient in agriculture activities. Farm system is highly recomended. Beside this, you might give a try to others infrastructure as shown below (higher value is better).
Name | Tax Income |
Commercial Income | Agriculture Income |
Industry Income | Collective | -1.5 | 5.5 | 6.0 | 3.6 |
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