GhostofJ 2020-05-30 | | Ship Balance Update | | Updated 6/28/2020
These are simple buffs with the intent of making underused ships/races more useful.
Barracuda - weapon changed from kinetic to chemical Ryu - energy/chemical shields from .5/.35 to .6/.45 Hercules - chemical attack from 2500 to 5500, total 8000 Lictor - gain RF
Guard suffered arguably the most with the recent LR/RF changes. These changes are intended to encourage a more shield-oriented counter stacking strategy while giving more defensive ability back.
Quartz - attack 2222 to 2444, hull 71110 to 77777 Fluorite - hull 138000 to 138462, chemical shield .35 to .5 Tourmaline - attack 2170 to 3100, hull 38750 to 26350 Ruby - gain RF, chemical shield .3 to .2, hull 41000 to 38900 Garnet - chemical shield .4 to .5 Topaz - weapon changed from missile to energy, shields changed from .5/.2/.35/.35 to .1/.1/.5/.5 Li - kinetic attack from 4000 to 6120, chemical attack 4000 to 6120, total 12240
Edited by GhostofJ on 2020-06-28 |
|
3Sigma 99+ day(s) ago |
Edited by GhostofJ on 2020-09-06 |
GhostofJ 99+ day(s) ago | Updated 6/8/2020
Neutral
sword: attack to 173, gain RF axe: attack to 29, gain LR |
GhostofJ 99+ day(s) ago | Updated 5/30/2020
There are two primary goals:
Make flank ships more brittle and easier to kill with offensive stacking Open more opportunities for interesting interactions between LR and RF
There is also a small handful of generic changes aimed at over-performing ships as well as a rebuilt and redefined large strafez runner.
Neutral
c class: lose LR gain RF king: kinetic shield to 0, missile and chem shield to .35 large runner: hull to 740, attack to 74, shields to .35/.1/.5/.35, range to 4, gain RF, lose LR
Terran
ryu: lose RF maru: lose LR odin: lose RF, energy shield to .1 apollo: energy shield to .1 garuda: chem shield to .25 emp: chem shield to .1 herc: lose LR
Marauder
piranha: energy shield to .1 hammer: missile shield to .1 barracuda: lose LR, hull to 3996 pike: energy shield to .1, hull to 9375 shark: lose LR bull: chem shield to .1 pyth: missile shield to .1 angel: kin shield to .1 dom: lose LR, gain RF corral: lose LR, gain RF
Guard
tourm: lose RF, energy shield to .3 ruby: chem shield to .3 quartz: lose LR, gain RF li: lose LR diamond: lose LR
Collective
sloop: lose LR, hull to 3013 brig: kin shield to .1 galleon: energy shield to .1 bark: energy shield to .1 monitor: chem shield to .2, chem weapon to 19000
Viral
bor: kin shield to .1 chiron: gain RF
Miner
hal: lose LR, hull to 1400 epi: chem shield to .1 chlor: missile shield to .1 flysch: lose RF livid: energy shield to .1 kryo: lose LR
Changes are live.
Edited by GhostofJ on 2020-06-08 |
|
|